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图像数据转化为C用的二进制位值文件是如何得来的

菜鸟
2008-06-02 16:44:41
各位大侠 小弟在这里要请教的问题,因为最近看到过一种很好玩的产品,好像是用在舞台灯光上的,用步进电机,扫描图形,实在不解,也有跟相关人士联系了一下,现在想问一下图形数据怎样才能转化为C用的二进制位值文件呢,比如说这个 uchar code laserdata81[]={0x03,0x50,0xcd,0xa9,0xcd,0xa9,0xcd,0xa9,0xcb,0xac,0xc8,0xae,0xc6,0xaf,0xc5,0xb2,0xc4,0xb3,0xc2,0xb4,0xbf,0xb4, 0xbd,0xb3,0xbb,0xb2,0xb7,0xb3,0xb2,0xb4,0xad,0xb4,0xa8,0xb4,0xa3,0xb4,0x9e,0xb5,0x99,0xb5,0x94,0xb6, 0x8f,0xb6,0x8a,0xb6,0x85,0xb6,0x80,0xb5,0x7a,0xb5,0x75,0xb5,0x70,0xb4,0x6b,0xb3,0x66,0xb2,0x61,0xb1, 0x5c,0xaf,0x57,0xad,0x52,0xac,0x4d,0xa9,0x48,0xa7,0x42,0xa5,0x3f,0xa4,0x3f,0xa4,0x3f,0xa4,0xff,0xff, 0x3f,0xa4,0x43,0xa4,0x48,0xa4,0x4c,0xa4,0x51,0xa4,0x55,0xa4,0x5a,0xa5,0x5e,0xa5,0x63,0xa5,0x67,0xa5, 0x6b,0xa5,0x70,0xa6,0x74,0xa6,0x79,0xa6,0x7d,0xa6,0x82,0xa6,0x86,0xa7,0x8b,0xa7,0x8f,0xa7,0x93,0xa7, 0x98,0xa7,0x9c,0xa7,0xa1,0xa8,0xa5,0xa8,0xaa,0xa8,0xae,0xa8,0xb3,0xa8,0xb7,0xa8,0xbb,0xa9,0xc0,0xa9, 0xc4,0xa9,0xc9,0xa9,0xcd,0xa9,0xcd,0xa9,0xcd,0xa9,0xcd,0xa9,0xcd,0xa9,0xff,0xff,0xcd,0xa9,0xcd,0xa9, 0xc9,0xab,0xc6,0xac,0xc1,0xab,0xbc,0xaa,0xb6,0xab,0xb3,0xac,0xb3,0xb2,0xb3,0xac,0xad,0xac,0xaa,0xab, 0xa8,0xa9,0xa9,0xa5,0xac,0xa1,0xae,0x9b,0xb0,0x96,0xb2,0x91,0xb4,0x8c,0xb6,0x89,0xb9,0x87,0xbc,0x85, 0xb7,0x85,0xb4,0x84,0xb2,0x84,0xb0,0x84,0xab,0x8a,0xa9,0x8e,0xa5,0x95,0xa2,0x9b,0x9f,0xa0,0x9c,0xa5, 0x99,0xa9,0xa0,0xa9,0xa4,0xa9,0xa8,0xa9,0xa8,0xa9,0xa8,0xa9,0xff,0xff,0xa8,0xa9,0xac,0xaa,0xb1,0xab, 0xb5,0xac,0xb9,0xae,0xbe,0xaf,0xc2,0xb0,0xc5,0xb1,0xc5,0xb1,0xc5,0xb1,0xc5,0xb1,0xc5,0xb1,0xff,0xff, 0xc5,0xb1,0xc5,0xb2,0xc4,0xaf,0xc1,0xae,0xbd,0xaf,0xbc,0xb1,0xbd,0xb3,0xbd,0xb3,0xbd,0xb3,0xff,0xff, 0xbd,0xb3,0xbc,0xae,0xbc,0xaa,0xbb,0xa5,0xba,0xa1,0xba,0x9c,0xb9,0x98,0xb8,0x94,0xb8,0x8f,0xb7,0x8b, 0xb7,0x86,0xb6,0x82,0xb5,0x7d,0xb5,0x7c,0xb5,0x7c,0xb5,0x7c,0xb5,0x7c,0xb5,0x7c,0xff,0xff,0xb5,0x7c, 0xb5,0x7c,0xb4,0x7f,0xb2,0x81,0xb0,0x84,0xb0,0x84,0xb0,0x84,0xff,0xff,0xb0,0x84,0xb3,0x7f,0xb5,0x7c, 0xb5,0x7c,0xb5,0x7c,0xb5,0x7c,0xb5,0x7c,0xff,0xff,0xb5,0x7c,0xb5,0x7c,0xb3,0x7a,0xb1,0x79,0xae,0x78, 0xac,0x79,0xac,0x7d,0xab,0x80,0xab,0x83,0xab,0x87,0xab,0x84,0xac,0x7a,0xab,0x78,0xa8,0x78,0xa7,0x79, 0xa5,0x7c,0xa6,0x82,0xa7,0x86,0xa7,0x83,0xa5,0x7f,0xa4,0x7a,0xa3,0x79,0xa1,0x79,0xa0,0x7b,0xa0,0x7f, 0xa0,0x82,0xa0,0x82,0xa0,0x82,0xff,0xff,0xa0,0x82,0xa4,0x82,0xa9,0x83,0xad,0x83,0xb2,0x84,0xb6,0x85, 0xb7,0x85,0xb7,0x85,0xb7,0x85,0xb7,0x85,0xb7,0x85,0xff,0xff,0xb7,0x85,0xb4,0x87,0xb1,0x8b,0xb0,0x8d, 0xb0,0x8d,0xb0,0x8d,0xff,0xff,0xb0,0x8d,0xad,0x91,0xab,0x96,0xa9,0x9a,0xa7,0x9f,0xa5,0xa3,0xa3,0xa8, 0xa1,0xac,0xa0,0xad,0xa0,0xad,0xa0,0xad,0xa0,0xad,0xa0,0xad,0xff,0xff,0x9d,0xb0,0x9a,0xb0,0x99,0xad, 0x99,0xa9,0x99,0xa9,0x99,0xa9,0xff,0xff,0x99,0xa9,0x9a,0xa4,0x9b,0xa0,0x9c,0x9b,0x9c,0x97,0x9d,0x92, 0x9e,0x8e,0x9e,0x8a,0x9f,0x85,0xa0,0x82,0xa0,0x82,0xa0,0x82,0xa0,0x82,0xa0,0x82,0xff,0xff,0xa0,0x82, 0xa0,0x82,0xa0,0x7d,0x9f,0x78,0x9c,0x77,0x9a,0x78,0x9a,0x7a,0x9a,0x7d,0x9b,0x80,0x9d,0x85,0x9f,0x87, 0x9c,0x83,0x99,0x7b,0x97,0x7a,0x95,0x7a,0x95,0x7c,0x95,0x7f,0x96,0x82,0x97,0x85,0x98,0x88,0x96,0x83, 0x95,0x80,0x93,0x7d,0x91,0x7e,0x91,0x81,0x92,0x83,0x94,0x87,0x93,0x85,0x90,0x80,0x8e,0x7f,0x8d,0x81, 0x8e,0x84,0x8f,0x86,0x8c,0x87,0x8b,0x8b,0x86,0x8d,0x81,0x8f,0x80,0x90,0x80,0x92,0x7d,0x93,0x7b,0x94, 0x7b,0x96,0x78,0x9a,0x75,0x9f,0x75,0xa3,0x76,0xa8,0x78,0xac,0x77,0xaa,0x75,0xa5,0x74,0xa4,0x71,0xa2, 0x6e,0xa2,0x68,0xa2,0x63,0xa3,0x5f,0xa3,0x61,0xa8,0x64,0xab,0x62,0xaa,0x62,0xa9,0x62,0xa9,0x62,0xa9, 0xff,0xff,0x62,0xa9,0x62,0xa9,0x62,0xa9,0x62,0xa9,0x62,0xa9,0x62,0xa9,0xff,0xff,0x62,0xa9,0x62,0xaa, 0x60,0xa5,0x5e,0xa3,0x5c,0xa2,0x59,0xa4,0x57,0xa3,0x55,0xa0,0x54,0x9e,0x52,0x9e,0x50,0x9f,0x50,0xa3, 0x52,0xa4,0x52,0xa4,0x52,0xa4,0xff,0xff,0x52,0xa4,0x55,0xa9,0x56,0xa9,0x56,0xa9,0x56,0xa9,0x56,0xa9, 0x56,0xa9,0xff,0xff,0x56,0xa9,0x56,0xa9,0x4f,0xa7,0x4a,0xa5,0x45,0xa3,0x42,0xa3,0x3f,0xa4,0x3f,0xa4, 0x3f,0xa4,0x3f,0xa4,0x3f,0xa4,0xff,0xff,0x3f,0xa4,0x44,0xa4,0x48,0xa4,0x4c,0xa4,0x51,0xa4,0x52,0xa5, 0x52,0xa5,0x52,0xa5,0x52,0xa5,0x52,0xa5,0xff,0xff,0x52,0xa5,0x51,0xa4,0x4f,0xa1,0x4c,0x9f,0x49,0x9e, 0x45,0x9e,0x44,0x9f,0x43,0xa0,0x46,0xa2,0x48,0xa4,0x4c,0xa5,0x53,0xa8,0x56,0xa9,0x56,0xa9,0x56,0xa9, 0xff,0xff,0x56,0xa9,0x5a,0xa9,0x5f,0xa9,0x63,0xa9,0x68,0xa9,0x6c,0xa9,0x70,0xa9,0x75,0xa9,0x79,0xa9, 0x7e,0xa9,0x82,0xa9,0x87,0xa9,0x8b,0xa9,0x90,0xa9,0x94,0xa9,0x98,0xa9,0x9d,0xa9,0xa1,0xa9,0xa6,0xa9, 0xaa,0xa9,0xaf,0xa9,0xb3,0xa9,0xb8,0xa9,0xbc,0xa9,0xc0,0xa9,0xc5,0xa9,0xc9,0xa9,0xcd,0xa9,0xcd,0xa9, 0xcd,0xa9,0xcd,0xa9,0xcd,0xa9,0xff,0xff}; 这个如果用步进电机扫描的话,就会显示出一副鸟的图形,可是却不知是如何得来的,有谁知道可否告知一下。 谢谢了!!
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关键词: 图像, 二进制位值  
工程师
2008-06-02 16:45:43
1楼

这是我以前项目里的一个读取并显示32*32点阵的16色位图的C程序: extern void BitMap32(unsigned char far *addr,int x,int y) { unsigned char /*mas,*/pix=0; unsigned int far *buf=(unsigned int far *)farmalloc(16); struct pointtype mousepointer={-1,-1}; unsigned fourpoint="0"; int i,j,k,mousestate=1; if(mouseexist==1) ri.x.ax=3,int86(0x33,&ri,&ro); mousepointer.x=ro.x.cx,mousepointer.y=ro.x.dx; if(mousepointer.x=x-24&&mousepointer.x=y-16&&mousepointer.y8); for(k=0;k12; switch(pix) { case 1:pix=4;break; case 3:pix=6;break; case 4:pix=1;break; case 6:pix=3;break; case 7:pix=8;break; case 8:pix=7;break; case 9:pix=12;break; case 11:pix=14;break; case 12:pix=9;break; case 14:pix=11;break; }; Putpixel(x+j*4+k,y+31-i,pix); }; }; }; farfree(buf); if(mousestate==0) ri.x.ax=1,int86(0x33,&ri,&ro); };

高工
2009-05-26 23:55:14
2楼

强悍